# 2D Game Animator

> Ace Games · Istanbul, Turkey · Full-time · Posted 2026-09-18

**Workplace:** on_site

**Department:** Art

## Description

We’re looking for a talented **2D Game Animator** to join our **Tom & Jerry game team at ACE Games**. This role is ideal for someone who combines strong **Unity and Technical Art knowledge with solid 2D animation skills**.

We’re looking for someone who can work directly inside the game, build and polish gameplay animations, create visual effects, work with shaders and materials, and also produce high-quality 2D animation in Spine.

You’ll work on everything from **in-game puzzle and gameplay animations** to expressive **2D Spine character and illustration animations.**

**Responsibilities**

-   Create and polish **boosters, obstacles, and gameplay animations directly inside Unity**
-   Implement, test, and iterate animations in the game
-   Create and adjust **materials, shaders, and real-time visual effects in Unity**
-   Support gameplay visuals with **particles, trails, masks, distortion, dissolve, glow, transitions, and other shader-based effects**
-   Work with Unity animation systems, timelines, prefabs, particle systems, and asset pipelines
-   Create high-quality **2D animations in Spine** for characters and illustrations
-   Prepare and rig layered 2D illustrations for Spine animation
-   Create polished animation sequences with strong timing, posing, anticipation, impact, and personality
-   Collaborate closely with artists, game designers, developers
-   Troubleshoot visual and technical issues related to animation and asset implementation
-   Optimize animations, shaders, VFX, and visual assets for **mobile performance**
-   Help improve workflows between Unity, Spine, and the art team

## Requirements

-   **Strong Unity experience** and confidence working directly inside the engine
-   Understanding of **Technical Art workflows in Unity**
-   Experience working with **shaders and materials**
-   Familiarity with **Shader Graph** and real-time 2D visual effects
-   Experience with Unity **Particle System / VFX workflows**
-   Good understanding of masking, blending modes, render order, transparency, textures, and optimization
-   K**nowledge of Spine 2D**
-   Experience creating both **gameplay-driven animations and character animations**
-   Strong understanding of animation fundamentals: timing, spacing, posing, weight, anticipation, follow-through, and exaggeration
-   Ability to understand game mechanics and translate them into clear, satisfying visual feedback
-   Strong sense of composition, readability, and visual storytelling
-   Comfortable working with feedback and iterating quickly
-   Experience in mobile games

**Nice to have**

-   Experience writing or modifying **custom shaders**
-   Knowledge of texture optimization, atlases, draw calls, batching, overdraw, and memory constraints
-   Previous experience working closely with Technical Artists and gameplay programmers

## Apply

[Apply at Ace Games](https://apply.workable.com/ace-games/j/CE391E6314/apply)

---
Powered by [Workable](https://www.workable.com)
