# Desktop & 3D Visualization Engineer

> Astrome Technologies · Bengaluru, India · Full-time · Posted 2026-08-04

**Workplace:** on_site

**Department:** Space

## Description

Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling

-   High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
-   Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
-   Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.
-   Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.

## Requirements

Mandatory:

-   C++
-   Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
-   OpenGL, shader programming (GLSL), instanced rendering, batching
-   Camera controls (e.g. arcball), scene graph management
-   REST client integration, async client for streaming/server-push updates
-   Role-based UI visibility, endpoint/config management
-   Installer/packaging tooling for the target OS(es)

Optional:

-   Python (for a Python-based UI framework binding)
-   QML, cross-platform UI frameworks
-   Vulkan, GPU profiling tools
-   Geodetic/3D coordinate systems, large-scene LOD techniques
-   WebSockets, connection retry/reconnect strategies
-   Certificate pinning, secure credential storage
-   Auto-update mechanisms, code signing

## Apply

[Apply at Astrome Technologies](https://apply.workable.com/astrome-technologies/j/3F03DFFB89/apply)

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