# Systems Designer

> Devoted Studios · Canada (Remote) · — · Posted 2026-03-31

**Workplace:** remote

**Department:** Production

## Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. With a distributed team we collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

-   2K
-   Xbox
-   Meta
-   Obsidian Entertainment
-   Turtle Rock Studios
-   Gearbox Software

At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are hiring a Systems Designer with expertise in economy design, monetization, and player progression to support live and evolving games across our co-development partnerships. You will design, tune, and maintain the systems that shape player engagement, reward structures, and long-term progression, ensuring they are balanced, sustainable, and clearly communicated.

This is a collaborative, data-informed role at the intersection of player motivation, system health, and live game performance.

**Key Responsibilities:**

-   Design and own player progression systems, including XP curves, unlock pacing, milestone rewards, progression loops, and long-term engagement structures.
-   Build, tune, and maintain in-game economies, including currencies, sinks and sources, item valuation, reward distribution, and exchange systems.
-   Design monetization systems and content structures that align with player trust and support long-term engagement, including seasonal content, stores, passes, and other live-service offerings where applicable.
-   Support the planning and tuning of recurring content, live events, and gameplay incentives tied to seasonal or rotating content strategies.
-   Partner with design, product, production, and live operations teams to model the impact of new features, content, and reward changes before release.
-   Create and maintain economy models, balance sheets, simulation tools, and tuning documentation to support implementation and decision-making.
-   Analyze live data, player behavior, and feedback to identify economy drift, progression friction, reward imbalance, or missed monetization opportunities.
-   Propose and implement tuning changes that improve clarity, retention, engagement, and overall system health.
-   Help investigate and resolve player-facing issues related to rewards, progression, economy balance, exploits, and other live-service concerns.

## Requirements

-   4+ years of game design experience with a focus on systems, economy, progression, or live game design.
-   At least one shipped title where you were a primary owner of progression, economy, or monetization systems.
-   Strong analytical skills and comfort working with spreadsheets, models, and live data to support design decisions.
-   Deep understanding of player progression, reward systems, virtual economies, retention loops, and monetization frameworks across live games.
-   Experience designing for long-term player engagement without relying on predatory or opaque mechanics.
-   Ability to translate product goals and business KPIs into practical, player-centered design decisions.
-   Clear documentation skills, with the ability to create balance sheets, specs, and tuning guides that cross-functional teams can use directly.
-   Proficiency in Unreal Engine 5, with the ability to work directly in-engine to support system implementation and tuning.
-   Strong working knowledge of Blueprints for gameplay logic, tuning hooks, and feature support.
-   Ability to work with light scripting in C++, particularly in support of systems implementation and collaboration with engineering teams.  
    

**Nice to have:**

-   Experience working on live service or free-to-play titles.
-   Familiarity with seasonal content models, reward calendars, or recurring event structures.

## Benefits

### Benefits

**Why Join Us?**

**We offer:**

-   Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
-   Direct collaboration with the Finance Director.
-   Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
-   Convenient working conditions – remote work and flexible hours
-   А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.

_This is a remote, full-time contractor position_

_We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, colour, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law._

## Apply

[Apply at Devoted Studios](https://apply.workable.com/devoted-studios-1/j/018F54350B/apply)

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