# Unity Gameplay Developer

> Fuku · London, United Kingdom · Full-time · Posted 2026-03-16

**Workplace:** on_site

## Description

Job Description: Unity Gameplay Programmer (Part-Time, Remote – EMEA Timezone)  
  
We are seeking a Unity-savvy gameplay programmer to help push our first title toward a playable milestone. Our game blends real-time arena combat with a deck-building layer, requiring every card played to feel snappy, balanced, and deadly in the heat of battle.  
  
Responsibilities:  
\- Implement gameplay systems, including abilities, combat mechanics, and character controllers.  
\- Build and iterate on card-based combat mechanics within Unity.  
\- Optimize performance and debug gameplay issues to ensure smooth gameplay.  
\- Work with ScriptableObject-driven architecture for flexible and scalable systems.  
\- Collaborate using Git workflows in a fast-paced startup environment.  
  
Requirements:  
\- Strong experience with Unity and C#.  
\- Proven ability to implement gameplay systems such as abilities, combat, and character controllers.  
\- Excellent performance optimization and debugging skills.  
\- Familiarity with ScriptableObject-driven architecture.  
\- Experience working collaboratively with Git workflows.  
\- Ability to work independently and iterate quickly.  
  
Nice to Have:  
\- Experience with real-time multiplayer gameplay.  
\- Background in ability systems or card-based mechanics.  
\- Knowledge of animation systems and input handling in Unity.  
\- Experience shipping or contributing to a commercial game or playable prototype.  
  
Additional Information:  
\- This is a part-time role, remote, with preference for candidates in the EMEA timezone.  
\- Clear estimation of hours per task is expected.

## Apply

[Apply at Fuku](https://apply.workable.com/fuku/j/C3BC55D54B/apply)

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