# Senior UE5 Open-World Level Artist

> Keywords Studios · Shanghai, China · Full-time · Posted 2026-06-08

**Workplace:** on_site

## Description

### Job Overview

We are seeking an experienced **Senior UE5 Open-World Level Artist** to join our team and contribute to international AAA game projects.

In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards.

The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions.

### Key Responsibilities

### Open-World Scene Layout & Composition

-   Build open-world regions based on concept art, design documentation, and visual targets.
-   Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.
-   Create immersive game environments that offer rich exploration value.
-   Complete the full production pipeline from Blockout to Final Art.
-   Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.

### UE5 Environment Production & Optimization

-   Proficiently utilize UE5 open-world pipelines and tools, including:

-   World Partition
-   Data Layers
-   One File Per Actor (OFPA)
-   Landscape
-   Foliage
-   HLOD
-   Nanite
-   Lumen
-   PCG (Procedural Content Generation)

-   Responsible for scene performance optimization and asset management.
-   Participate in establishing open-world production standards and best practices.
-   Drive the implementation and integration of cutting-edge UE5 technologies within the project.

### Team Collaboration

-   Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.
-   Participate in reviews, feedback loops, and project milestone deliveries.
-   Mentor and guide junior and mid-level artists to foster their growth.
-   Assist in elevating the team's overall production efficiency and quality standards.

## Requirements

### Mandatory Qualifications

-   **5+ years** of professional experience in the game industry.
-   Contributed to **at least one shipped AA or AAA** game project.
-   Direct development experience in **open-world projects**.
-   Proficient in **Unreal Engine 5**.
-   Outstanding skills in scene composition, spatial design, and environmental storytelling.
-   Familiar with large-scale map production pipelines and asset management specifications.
-   Capable of independently taking ownership of massive regions from production to final quality control.
-   Good English documentation reading comprehension and cross-team collaboration skills

### Technical Competencies

Candidates must possess one or more of the following core technical capabilities:

-   Practical, project-proven experience with **World Partition**.
-   Experience in large map **Streaming** management.
-   Experience optimizing **Nanite** and **Lumen**.
-   Experience building and optimizing **HLODs**.
-   Experience with **PCG** (Procedural Content Generation) environment creation.
-   Experience with **Landscape** tools for large-scale terrain generation.
-   Experience in scene performance profiling and optimization.
-   Experience with UE5 open-world collaborative development pipelines.

### Preferred Qualifications (Pluses)

Priority will be given to candidates with experience in:

-   **Houdini / Houdini Engine** workflow experience.
-   **Blueprint** development capabilities.
-   **Material and Shader** creation experience.
-   **Python** tool development experience.
-   A **Technical Artist** background.
-   **Photogrammetry** project experience.
-   Multiplayer online open-world project experience.
-   Console platform development experience (**PS5 / Xbox Series X|S**).
-   International **AAA project** development experience.

### Portfolio Requirements

Please provide the following upon application:

-   Up-to-date personal portfolio.
-   UE5 project screenshots or demonstration videos.
-   Open-world project case studies.
-   A clear description of your individual responsibilities within the showcased work.
-   _Priority given to portfolios showcasing:_ World Partition examples, PCG examples, Houdini workflows, Scene optimization cases, or Technical tool development.

### Preferred Project Experience

Experience in the following game genres is highly preferred:

-   Large-scale Open-World RPGs
-   Open-World Action games
-   Survival Crafting games
-   MMO Open-World projects
-   Console AAA projects

**Reference Titles:** _The Witcher_ series, _Red Dead Redemption_ series, _Ghost of Tsushima_, _Horizon_ series, _Assassin's Creed_ series, _Cyberpunk 2077_.

### What We Are Looking For

-   A strong passion for open-world games.
-   An ultimate pursuit of visual quality and attention to detail.
-   Continuous attention to the development of cutting-edge UE5 technologies.
-   Strong proactivity in learning and problem-solving.
-   Ability to thrive and adapt in an international project collaboration environment.

## Benefits

Base salary, Bonus, Health insurance, EAP Program, Relocation support.

## Apply

[Apply at Keywords Studios](https://apply.workable.com/keywords-intl1/j/5D0FB983B5/apply)

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