# VFX Artist - GameSim - Talent Pipeline

> Keywords Studios · Canada (Remote) · Full-time · Posted 2026-06-02

**Salary:** CAD 65,000–70,000

**Workplace:** remote

**Department:** GameSim

## Description

[GameSim](https://www.gamesim.com/) is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

**Talent Pipeline Posting Notice**  
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a **VFX Artist** with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

### Responsibilities

-   Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
-   Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
-   Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
-   Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
-   Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
-   Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
-   Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
-   Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
-   Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
-   Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
-   Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
-   Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
-   Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
-   Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
-   Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
-   Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

## Requirements

### How to apply

-   **Resume + portfolio link required.**
-   An **art test may be required** as part of the process.

_This position is currently open to candidates residing in the following Canada Provinces: Ontario or British Columbia._

**Salary Range: $65,000 CAD to $70,000 CAD**

## Benefits

### What's in it for you?

-   Opportunity to work on different projects
-   3 weeks of paid leave
-   Benefits package including medical, dental and vision
-   Sick Leave
-   Disability Coverage
-   Corporate holidays
-   Professional Development

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

_**PERSONAL DATA PROTECTION POLICY**_

_By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at_ [_https://www.keywordsstudios.com/en/applicant-privacy-notice_](https://www.keywordsstudios.com/en/applicant-privacy-notice)_._

## Apply

[Apply at Keywords Studios](https://apply.workable.com/keywords-intl1/j/6E10D9408C/apply)

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