# Technical Artist

> Lakshya Digital · Gurugram, India · Contract · Posted 2025-12-11

**Workplace:** on_site

**Department:** Lakshya India

## Description

![](https://workablehr.s3.amazonaws.com/uploads/photos/551819/c8a84ffb1122a37a78ebd0f6f386c9fc.jpg)

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India.

For more info, please refer to [https://lakshyadigital.com/](https://lakshyadigital.com/) 

**Job Overview:**

We are looking for a skilled and motivated **Technical Artist** to join our game development team. The role of a Technical Artist is to bridge the gap between the **art team and the development team**, ensuring visually stunning and technically optimized game assets for the game engine.

You will collaborate closely with **3D artists, animators, designers, and programmers** to develop efficient pipelines, create tools, and ensure that all game assets look and perform their best in **Unreal Engine or Unity**.

## Requirements

-   **3–6 years** of experience as a Technical Artist in the game industry.
-   Strong experience with **Unreal Engine and Unity** materials, Blueprints/C#, profiling tools, asset integration, and level art creation.
-   Good understanding of **PBR workflows**, UV unwrapping, baking, and procedural material creation.  
    Ability to create and modify **real-time shaders** (UE Material Editor, Unity Shader Graph, HLSL basics) to achieve desired visual and post-processing effects.

-   Proficiency in **Maya/Max/Blender** and scripting for pipeline automation (Python,Mel,C# preferred).
-   Proficiency with **Substance Designer/Painter** and procedural texture workflows.
-   Experience with **real-time performance optimization** in game engines.
-   Experience with **version control** systems such as Perforce, Git, or Plastic SCM.

### **Bonus Skills (Nice to Have)**

-   Experience with **Houdini** for procedural tools to make game art pipeline more effective.
-   Knowledge of VFX workflows (Niagara, Unity VFX Graph).
-   Understanding of **lighting, post-processing, exposure, and color grading**.
-   Experience in **AAA or mid-size studio production pipelines**.

**Soft Skills**

-   Excellent **problem-solving and debugging** abilities.
-   Clear and effective **communication** with both art and technical teams.
-   Ability to **manage multiple tasks** in a fast-paced production environment.
-   Strong documentation habits and **pipeline-oriented thinking**.
-   Self-motivated with a strong desire to learn and continuously upgrade technical skills as pipelines evolve.

### **Key Responsibilities**

●     Create **world-building and level art** using Unreal or Unity based on design and gameplay requirements.

●     Design, develop, and maintain art pipelines for **characters, environments, hard-surface assets, and vegetation**.

●     Collaborate with artists and programmers to integrate models, textures, animations, and VFX into the game engine.

●     Diagnose and troubleshoot issues related to **3D meshes, UVs, materials, shaders, lighting, LODs, and rendering artifacts**.

●     Work with art leads to create **documentation, asset specifications, pipeline workflows, and best practices**.

●     Profile and optimize assets for **memory usage, GPU/CPU performance, texture streaming, and draw calls**.

**What We Offer:**

-   Opportunity to work on high-quality, original IP games.
-   Collaborative and creative team environment.
-   Competitive compensation and benefits.
-   Growth opportunities within a well-established game development company.

## Benefits

**Role Information: EN  
Studio: Lakshya  
Location: Asia Pacific, India, Haryana  
Area of Work: Art Services  
Service: Create  
Employment Type: Full Time  
Working Pattern: Onsite**

## Apply

[Apply at Lakshya Digital](https://apply.workable.com/lakshyadigitalglobal/j/73DDAEA246/apply)

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