# Senior 3D Generalist Artist

> Mythwright · United Kingdom (Remote) · Full-time · Posted 2026-10-29

**Workplace:** remote

## Description

**Role Overview**

We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.

**Key Responsibilities**

**1 - Create Game-Ready Art**

You’ll mainly be working on modular environments, props, set dressing and character / creature work

**Success looks like:**

-   Understanding our art ethos and working autonomously with high level direction
-   Grasping the project art style and adapting quickly
-   Understanding how to construct modular environments and working to a grid
-   Rapid output by focusing on getting the core elements right rather than superficial details

**2 - Be a Force Multiplayer, Not Just an Asset Maker**

There’s more to it than just creating assets, it’s about being an invaluable team member.

**Success looks like:**

-   Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
-   Joining playtests and contributing to the game experience beyond art
-   Identifying risks and constraints early and redirecting effort when needed
-   Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

**3 - Implement Assets in Engine**

You’re not just handing off art assets, you’re implementing them in-engine.

**Success looks like:**

-   Importing, setting up and hooking up assets
-   Correctly handling setup for materials, prefabs, folders and naming etc
-   Fixing materials, collision and general art bugs in engine
-   Spotting inefficiencies and offering better solutions
-   Keeping assets and scenes well optimized without sacrificing the game’s vision

## Requirements

-   Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
-   Broad artistic & technical skillset: Environments, props, characters / creatures.
-   Confident in Unreal Engine; asset implementation and fixing art bugs.
-   Happy to prioritize speed & efficiency.
-   Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
-   General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).
-   **Bonus skills**: Rigging, VFX, UI, Tech Art skills, Concept Art

**Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.**

## Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

## Apply

[Apply at Mythwright](https://apply.workable.com/mythwright/j/B6A0852A04/apply)

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