# Asset/Show Technical Director

> One Of Us · Bengaluru, India · Full-time · Posted 2026-10-16

**Workplace:** on_site

**Department:** Pipeline

## Description

### Job Summary:

The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards.

### Key Responsibilities:

-   Develop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline.
-   Work closely with relevant departments to optimize asset usability across the pipeline.
-   Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering.
-   Automate repetitive processes to improve efficiency and reduce artist workload.
-   Collaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency.
-   Work with supervisors and leads to define technical asset requirements.
-   Assist with USD and MaterialX implementations for asset authoring and rendering.
-   Ensure assets meet technical specifications for rendering engines such as Arnold and Karma.
-   Provide artist support and training on tools and workflows to ensure best practices are followed.
-   Maintain clear documentation for tools, workflows, and best practices.

### Required Skills & Experience:

-   3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation.
-   Strong proficiency in Python and experience with pipeline scripting in a production environment.
-   Experience working with DCC applications such as Maya, Houdini or Nuke.
-   Experience with USD (Universal Scene Description) and its implementation in asset workflows is a plus.
-   Basic understanding of shading, lookdev, and rendering processes in Arnold & Karma.
-   Experience with version control systems like Git.
-   Strong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues.
-   Familiarity with ShotGrid (or other asset tracking software) for asset management.
-   Excellent communication and collaboration skills, with the ability to work effectively with artists and developers.
-   Experience working in a Linux-based production environment.

### Preferred Qualifications:

-   Experience with C++ or advanced Python for deeper pipeline development.
-   Familiarity with MaterialX and shader authoring for physically based rendering workflows.
-   Experience with Houdini Solaris and procedural asset generation.
-   Background in rigging or procedural modeling for asset automation.
-   Knowledge of render farm management systems such as Tractor.
-   Experience developing tools with PySide/PyQt for artist-friendly UI solutions.

## Apply

[Apply at One Of Us](https://apply.workable.com/one-of-us/j/6AECB8EF06/apply)

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