# Senior Houdini FX Artist

> One Of Us · Bengaluru, India · Full-time · Posted 2026-04-17

**Workplace:** on_site

**Department:** FX

## Description

The Senior Houdini FX Artist is responsible for developing complex FX setups and simulations while supporting the FX team with technical troubleshooting, mentoring, and look development.

## Requirements

Duties:

-   Hero FX Work: Deliver high-complexity FX setups across shots and sequences.
-   Lookdev: Ability to understand the brief and define FX visual style and iterate quickly based on feedback.
-   Collaboration: Liaise with lighting, comp, layout, and CFX to align FX with shot needs.
-   Technical Oversight: Ensure setups are efficient, consistent, scalable, and pipeline-friendly. Deliver visually impactful and technically sound FX at scale.
-   Quality: Set the standard for quality and problem-solving in the FX team.
-   Mentorship: Provide support and review feedback for mid and junior artists. Support the team in elevating both output and efficiency.
-   Scene Hygiene: Maintain clean networks, version control, and caching standards.
-   Communication: Keep the team updated on progress and flag blockers early.
-   Feedback: Be open to feedback and work iteratively to reach final quality.
-   Problem-Solving: Strong technical ability to debug scene/cache issues such as simulation behaviour, collision or attributes. 
-   Workflow Contribution: Share techniques and suggest pipeline or tool improvements.

Skills, attributes and experience:

-   Expert in Houdini pyro, destruction, particles, Vellum, and other solvers.
-   Strong technical skill in simulation control, caching, and proceduralism.
-   Proficient in rendering and preparing FX for lighting and comp.
-   Experience with USD FX publishing or referencing.
-   VEX scripting or Python for custom tools and setups.
-   Understanding of FX-driven workflows in creature or environment scenes.
-   Proficient in Maya, ZBrush, Mari, Substance Painter, and Arnold or equivalent.
-   Solid understanding of modeling, UVs, texturing, and shading.
-   Working knowledge of rendering, lighting, and asset publishing.
-   Familiarity with USD workflows.
-   Maya, Houdini, Nuke experience is a must.
-   Basic scripting or tool awareness.
-   Excellent communicator, sharing information clearly and actively listening.

## Apply

[Apply at One Of Us](https://apply.workable.com/one-of-us/j/CDDBBE6862/apply)

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