# Senior 3D Generalist Artist - 6 month contract

> Panic Stations · United Kingdom (Remote) · Contract · Posted 2026-10-14

**Workplace:** remote

## Description

We’re a games studio focused on building games that bring people together.

We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

**Role Overview**

We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go.

We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game.

**Key Responsibilities**

**1 - Create Game-Ready Art**

You’ll mainly be working on modular environments, props, set dressing and character / creature work.

**Success looks like:**

-   Understanding our art ethos and working autonomously with high level direction
-   Grasping the project art style and adapting quickly
-   Understanding how to construct modular environments and working to a grid
-   Rapid output by focusing on getting the core elements right rather than superficial details

**2 - Be a Force Multiplayer, Not Just an Asset Maker**

There’s more to it than just creating assets, it’s about being an invaluable team member.

**Success looks like:**

-   Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
-   Joining playtests and contributing to the game experience beyond art
-   Identifying risks and constraints early and redirecting effort when needed
-   Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

**3 - Implement Assets in Engine**

You’re not just handing off art assets, you’re implementing them in-engine.

**Success looks like:**

-   Importing, setting up and hooking up assets
-   Correctly handling setup for materials, prefabs, folders and naming etc
-   Fixing materials, collision and general art bugs in engine
-   Spotting inefficiencies and offering better solutions
-   Keeping assets and scenes well optimized without sacrificing the game’s vision

## Requirements

-   Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility
-   Broad artistic & technical skillset: environments, props, characters / creatures
-   Confident in Unity; asset implementation and fixing art bugs
-   Comfortable in Blender (preferred) or able to transition quickly
-   Happy to prioritize speed & efficiency
-   Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
-   General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)
-   Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art

**Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.**

## Apply

[Apply at Panic Stations](https://apply.workable.com/panic-stations/j/64AFFA65B3/apply)

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