# Technical Artist

> Sperasoft · Yerevan, Armenia · Full-time · Posted 2026-03-09

**Workplace:** on_site

**Department:** Art

## Description

**Responsibilities:**

-   Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
-   Creating tools for asset management within the engine
-   Creating new shaders and updating existing ones
-   Optimization of assets, shaders, and pipelines according to the provided hardware specifications
-   Bug fixing and troubleshooting technical issues
-   Contributing to the team-oriented environment
-   Preparing documentation for pipelines and tools

## Requirements

-   3+ years of relevant experience as a Technical Artist in gamedev
-   Strong proficiency in Unreal Engine 5
-   Excellent understanding of Blueprints and Editor Utility Widgets
-   Basic knowledge of at least one programming language (Python, C#, C++)
-   Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
-   Art tools production experience
-   Self-motivation, strong problem-solving skills and team-player attitude
-   English level: intermediate or higher

## Benefits

-   Working with an international team of world-class professionals on exciting and challenging projects
-   Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
-   Medical Care package
-   Breakfasts, snacks and fruits available during the day, tea and coffee machines
-   Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others

## Apply

[Apply at Sperasoft](https://apply.workable.com/sperasoft/j/32C013DF46/apply)

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