# Game Artist

> Tamatem · Amman, Jordan · Full-time · Posted 2026-05-07

**Workplace:** on_site

**Department:** Graphic Design

## Description

### About Tamatem Games

Tamatem Games is the leading mobile games publisher in the MENA region. We localize and operate international mobile games for Arabic-speaking audiences across SLG, MMORPG, Card, and Casual genres, alongside developing our own original titles. We're two time PGC Dubai Best Publisher (2024, 2025) and Best Arabic Localization winner.

### About the Role

We're looking for a versatile Game Artist who thrives across multiple games and visual surfaces. In this role, you'll produce in-game art, UI/UX, and Arabic localization assets across our portfolio, contribute to in-game promotional moments, and support our brand design work for company-level initiatives.

This is a hands-on, multi-disciplinary role for someone with strong graphic design instincts in addition to game art craft someone who can move confidently between a UI screen, a localized event banner, an in-game promotion asset, and a polished brand deck without losing quality on any of them.

You'll work closely with fellow Game Artists, Marketing Artists, and Game Developers.

### What You'll Do

**Game Art & UI/UX**

-   Produce in-game assets across multiple titles: UI screens, menus, flows, icons, illustrations, event art, splash screens, and in-game social assets.
-   Adapt to diverse visual languages - stylized casual, anime MMORPG, medieval SLG, and traditional card-game aesthetics.
-   Validate work against tech budgets (file size, RTL integrity, accessibility, in-engine performance) and hand off cleanly.
-   Contribute to mood boards, references, and visual exploration during pre-production for new features.

**Localization Art**

-   Lead Arabic adaptation passes: RTL layouts, Arabic typography, culturally-adapted assets, text-in-image localization.
-   Maintain dialect and cultural-fit quality across the titles you support.

**In-Game Promotion**

-   Produce in-game promotional art for LiveOps events, seasonal moments (Ramadan, Eid, National Day), and feature launches.
-   Coordinate with Marketing Artists for asset reuse and visual consistency between in-game promos and marketing creatives.

**Brand Design Support**

-   Partner with the Brand Designer work: pitch decks, event identity, social-media brand assets, employer branding, and internal comms visuals.
-   Apply brand guidelines consistently across all touchpoints.
-   Treat brand work with the same craft bar as game art.

**Quality & Collaboration**

-   Hold the line on visual quality, style consistency, and craft polish across everything you ship.
-   Mentor junior team members on technique, file hygiene, and pipeline discipline.
-   Actively contribute to creative reviews and feature discussions.

### What You'll Need

-   3-5 years of experience in visual design, with at least 2 years in mobile gaming or a closely adjacent industry
-   Strong graphic design foundation - typography, layout, hierarchy, composition - in addition to game art skills
-   Mastery of Photoshop, Illustrator, and Figma; simple After Effects fluency for UI motion and light brand motion.
-   Solid understanding of UI/UX principles: screen layouts, wireframing, component libraries, interaction states, and developer handoff.
-   Strong sense of color theory, visual storytelling, and the discipline to adapt across diverse art styles (stylized, semi-realistic, anime, traditional, corporate-brand)
-   Demonstrated experience integrating AI-generated art tools into your workflow to ship faster and explore more creatively. AI fluency is required, not optional.
-   Working knowledge of Arabic typography and RTL design principles
-   Detail-oriented, self-directed, and calm under multi-track delivery pressure

### Bonus Points

-   Basic 3D fluency with Blender or Maya for prop work or asset blockouts
-   Animation experience with Spine (2D) or After Effects for UI and promo motion
-   Prior experience producing pitch decks, event identity, or employer-branding assets
-   Familiarity with mobile game LiveOps cadence and seasonal calendars
-   Exposure to MENA/Saudi audiences or cultural-adaptation work

### Why Join Tamatem

-   Work on a diverse portfolio of mobile games reaching millions of players across MENA.
-   Join a growing creative department where craft, AI fluency, and cross-functional impact are recognized and rewarded.
-   Be part of an award-winning team shaping the future of Arabic mobile gaming.

## Requirements

-   3-5 years of experience in visual design, with at least 2 years in mobile gaming or a closely adjacent industry
-   Strong graphic design foundation - typography, layout, hierarchy, composition - in addition to game art skills
-   Mastery of Photoshop, Illustrator, and Figma; simple After Effects fluency for UI motion and light brand motion.
-   Solid understanding of UI/UX principles: screen layouts, wireframing, component libraries, interaction states, and developer handoff.
-   Strong sense of color theory, visual storytelling, and the discipline to adapt across diverse art styles (stylized, semi-realistic, anime, traditional, corporate-brand)
-   Demonstrated experience integrating AI-generated art tools into your workflow to ship faster and explore more creatively. AI fluency is required, not optional.
-   Working knowledge of Arabic typography and RTL design principles
-   Detail-oriented, self-directed, and calm under multi-track delivery pressure

## Apply

[Apply at Tamatem](https://apply.workable.com/tamatem/j/7C80413AC7/apply)

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