# Live-Ops Game Designer - Mobile F2P

> UserWise Services · Serbia (Remote) · — · Posted 2026-02-20

**Workplace:** remote

**Department:** Design

## Description

**Live-Ops Game Designer — Mobile F2P**

**Location**: Serbia, Romania, Turkey, Poland

**Experience**: 3–5 years in F2P mobile game design with a track-record of shipped titles with successes & learnings in Live-ops.

**Focus**: LiveOps, economy, & systems design

### About the role

We’re looking for a Live-Ops Game Designer to join our team working on established & highly successful IP’s in the mobile free-to-play space. You will own LiveOps strategy, game economy health, and systems design focused on driving engagement, retention, and sustainable monetization while keeping the player experience at the centre.

## Requirements

### What you’ll do

-   **LiveOps & events** - Design and balance LiveOps events end-to-end with a strong focus on engagement, retention, and clear goals; work within and contribute to a LiveOps calendar.
-   **Economy & systems** - Design and balance game economies: hard currency (HC) pricing, sinks and taps, inflation control, and delivering clear utility and value to players.
-   **Progression & pacing** - Own or contribute to feature unlock sequencing and progression pacing so players experience a clear, satisfying journey.
-   **Monetization** - Design offers, event-monetization loops, and itemization. Work across consumable and non-consumable monetization and optimize for both IAP and IAA where applicable.
-   **Data & iteration** - Use data to validate assumptions, conduct and track AB tests, tune/balance player progression, and improve event performance.

### What we’re looking for

-   3–5 years of game design experience in free-to-play mobile, with a clear focus on LiveOps, economy, and systems design.
-   Economy design: Experience designing and balancing economies including:

-   Hard currency (HC) pricing and value perception
-   Sinks and taps design and balancing
-   Managing inflation and long-term economy health
-   Delivering tangible reward utility and satisfaction to players

-   LiveOps: Hands-on experience designing and balancing LiveOps events from concept to launch, with a focus on engagement and calendar planning.
-   Progression & systems: Experience with feature unlock sequencing and progression pacing.
-   Monetization: Practical experience in designing offers, designing monetization loops within events, consumable vs non-consumable item monetization; familiarity with IAP and IAA and optimizing them for performance.
-   Data-driven: Comfortable using data and metrics to drive design decisions, balance tuning, and post-launch iteration.
-   Fluent English: Excellent spoken and written English (speech, reading, writing, and comprehension) for collaboration and documentation.

### Nice to have

-   Experience working on established or licensed IPs.
-   Experience with live games with frequent content/event cadences.

### Soft skills & fit

We value candidates who are:

-   Focused and clear - You communicate design intent and trade-offs clearly and stay on top of priorities.
-   Hard-working - You take ownership, meet deadlines, and care about quality.
-   Team players - You collaborate well with product, analytics, art, and engineering and contribute to a positive, constructive work-culture.

## Benefits

-   Market competitive, USD salaries
-   Paid Time Off
-   Performance Bonus
-   Annual Performance Reviews

## Apply

[Apply at UserWise Services](https://apply.workable.com/userwise-services/j/B371023F92/apply)

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