# Software Engineer - Unreal Engine Integration (C++) - Vomp, Austria

> Vizrt · Vomp, Austria (Hybrid) · Full-time · Posted 2026-05-13

**Workplace:** hybrid

**Department:** R&D

## Description

### About Vizrt

Since 1997, Vizrt has empowered the world's leading broadcasters and content creators - CNN, BBC, Fox, CBS, Al Jazeera, Netflix, Amazon Prime Video, and 100+ others - with cutting edge visual storytelling technology. We are a global team of 600+ innovators across 17 countries, pushing the boundaries of real-time graphics, cloud production, and broadcast automation.

Vizrt Austria GmbH is located in Vomp, just outside Innsbruck in the middle of the Alps. You will find yourself working in a modern environmentally friendly building alongside international colleagues where team spirit and work-life balance are taken seriously. This is where the core of Viz Engine is built.

### The Opportunity

**Viz Engine** is Vizrt’s real-time 3D rendering and compositing platform, with its own rendering pipelines. One of its render modes integrates with **Unreal Engine** as a compositor – Unreal renders photorealistic 3D environments while Viz Engine handles broadcast graphics, video keying, tracking, and output. This combination allows broadcasters to build virtual studios and augmented reality productions using UE’s visual quality, delivered live on air.

The UE integration is one of the most innovative and fast-moving areas within our team. Unreal Engine keeps evolving, and so does what our customers want to do with it – from virtual sets and AR content to videowall workflows. You will shape how we bridge these two worlds.

You will join a team of experienced engineers and share ownership of the UE integration stack. There is room to bring your own ideas, try new approaches, and influence how things are built. The domain is technically rich, but you will not be on your own – the team around you covers rendering, video output, and the Viz Artist application, and everyone collaborates closely.

**What you will work on**

Depending on your interests and strengths, your work will touch several of these areas:

-   UE plugins and Viz Engine integration: media sources, render targets, texture sharing between Viz Engine and UE, compositing pipeline
-   Optimizing performance and delays for broadcasting needs
-   Keying and compositing
-   Camera tracking integration
-   HDR and color pipeline. Build and test automation
-   GPU-level debugging
-   Handling customer escalations related to UE integration. You do not need to know all of this from day one. Many of these topics are learnable, and you will have experienced colleagues to work with

## Requirements

### Required Skills (Must Have)

-   **3+ years of professional C++ development**, with solid understanding of modern C++
-   **Unreal Engine programming experience** using the C++ API (not just Blueprint scripting). You should be comfortable building or extending UE plugins, working with the module system, and navigating the Engine source
-   **Solid knowledge of real-time rendering concepts**: render pipelines, GPU resources, frame synchronization, shader basics
-   **Fluent English**, written and spoken, for international team collaboration

### Highly Valued Skills

-   **GPU texture sharing or compositing experience**: DirectX shared textures, render targets, texture format conversions, or similar inter-process GPU resource sharing
-   Experience working with **multiple UE versions** and understanding how Engine API changes affect plugin compatibility
-   **Camera tracking system integration**: Mo-Sys, Stype, Ncam, HTC Vive Tracker, or similar position/rotation tracking hardware used in virtual production
-   Experience with **broadcast or live production technology** – understanding that “real-time” means 50/59.94 fps with zero frame drops on air
-   **AR/VR compositing** workflows: chroma keying, depth compositing, virtual set integration, Composure framework in UE
-   **Color science and HDR**: ACES, BT.2020, PQ/HLG transfer functions, tone mapping for broadcast output
-   **Large codebase comfort**: ability to navigate and contribute to a codebase with limited documentation
-   Familiarity with **DirectX 11/12 interop** and NVIDIA NvAPI for GPU resource sharing between processes

### Nice to Have

-   Experience with **CI/CD for UE projects**: automated builds, cook pipelines, packaging via GitHub Actions or Jenkins
-   Experience with **NDI or SDI** video transport – understanding how frames move between rendering and broadcast output
-   Familiarity with **UE Composure** or **Media Framework** subsystems
-   Background in **visual effects or virtual production** workflows (LED volumes, green screen, in-camera VFX)
-   **Python scripting** for UE automation (Editor Utility Widgets, build scripts)
-   Experience with **Qt** for desktop UI development
-   Knowledge of **FreeD protocol** or other camera tracking data formats
-   Familiarity with **Vulkan** rendering

### About the Team

The Viz Engine team in Vomp is the largest R&D group at Vizrt, with around 20 engineers. You will work under the Product Engineering, Graphics department, reporting to an R&D Manager. The team covers rendering, plugins, video I/O, Unreal Engine integration, and the Viz Artist application. Most of the team works on-site in Vomp, with some members in other locations. The working language is English.

The culture is collaborative and hands-on. Engineers have real influence over what they build and how they build it. You will work alongside the rendering team, the video I/O team, QA engineers, and occasionally external partners.

### About Viz Engine

Viz Engine is Vizrt’s real-time 3D rendering engine, used in newsrooms, sports broadcasts, and live events around the world. It renders broadcast graphics, virtual sets, and augmented reality content, outputting video over SDI boards and IP networks. The software runs on Windows with NVIDIA GPUs and supports both a proprietary rendering pipeline and Unreal Engine. Customers include CNN, BBC, Fox, Sky, ProSieben, ZDF, Al Jazeera, and hundreds more.

## Benefits

4 billion humans see the stories that our customers tell every day. So, for us diversity is not an optional objective, it is a simple reality. Our customers’ customers are diverse, our customers are diverse, Vizrt gains strength from being diverse.

It is true that we hold our diversity to be essential, it is something we constantly nourish and pay attention to, but it is not something we take for granted. We do not tolerate discrimination or harassment. We champion inclusion and we value each other’s stories, and we relish their telling

We offer a comprehensive benefits package that includes:

-   Health Insurance
-   Paid Time Off: Generous vacation days, sick leave, and holidays to ensure you have a work-life balance
-   Professional Development: Opportunities for ongoing training

Join our team and take advantage of these benefits while working in a dynamic and supportive environment

### Why Join Us

-   **Shape a growing domain:** The UE integration area is expanding fast. You will have real influence over architecture and direction, not just execute tasks from a backlog
-   **Global impact:** Your work powers live AR and virtual studios on broadcasts watched by billions
-   **Learn from a strong team:** Work alongside experienced engineers in rendering, video I/O, and broadcast technology – there is always someone to learn from and collaborate with
-   **Cutting-edge technology:** Few companies in the world combine Unreal Engine with live broadcast at this level
-   **Career growth:** Build deep expertise in virtual production, one of the fastest-growing areas in broadcast and media
-   **Work-life balance:** On-site in Vomp, Austria – in the heart of the Alps with excellent quality of life

### **Recruitment Process**   

-   Recruiter Screening 
-   Team Interview 
-   Case Interview
-   Final Interview

## Apply

[Apply at Vizrt](https://apply.workable.com/vizrt/j/F775538C87/apply)

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