# Game Tools & Modding Engineer

> Weekday AI · India (Remote) · Contract · Posted 2026-07-03

**Workplace:** remote

**Department:** AI Training

## Description

**This role is for one of our clients**

**$20 - $60/hourpay  
**

Role Title: Game Tools & Modding Engineer  
Role Type: Contractor  
Location: Remote  

We are looking for a **Game Tools & Modding Engineer** with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as **DirectX (DX11/DX12), Vulkan, OpenGL, or Metal**.

If you have a strong background in **game development, graphics programming, and engine architecture**, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.

## Requirements

### **Key Responsibilities**

### **Engine & Tools Development**

-   Design, develop, and maintain engine-level systems and game development tools using C++.
-   Build and enhance game modding tools, editor extensions, and development pipelines.
-   Extend engine capabilities to improve workflows for developers, artists, and designers.

### **Graphics & Rendering**

-   Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
-   Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
-   Work with HLSL/GLSL shaders and modern rendering techniques.

### **Performance Optimization**

-   Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
-   Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
-   Debug complex rendering, graphics, and cross-platform compatibility issues.

### **Collaboration & Code Quality**

-   Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
-   Write clean, maintainable, and well-documented C++ code following engineering best practices.
-   Participate in code reviews, architecture discussions, and technical decision-making.

### **Required Skills & Qualifications**

-   3–6 years of experience in game development, graphics programming, or real-time rendering.
-   Strong proficiency in **C++**.
-   Hands-on experience with one or more graphics APIs:

-   DirectX 11/12
-   Vulkan
-   OpenGL
-   Metal

-   Solid understanding of:

-   Rendering pipelines
-   Shader programming (HLSL/GLSL)
-   3D mathematics
-   Real-time graphics concepts

-   Experience with **Unreal Engine** or a similar game engine.
-   Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
-   Strong debugging, analytical, and problem-solving skills.
-   Ability to work independently in a distributed or remote team environment.

### **Preferred Qualifications**

-   Experience with engine customization and low-level systems programming.
-   Familiarity with graphics profiling and debugging tools such as **RenderDoc, PIX, Nsight**, or similar.
-   Experience developing cross-platform applications or working within performance-constrained environments.
-   Exposure to game development tooling, editor extensions, asset pipelines, or automation.
-   Background in multiplayer systems or large-scale game architectures.

### **Must-Have Skills**

-   C++
-   Game Development
-   Graphics Programming
-   DirectX / Vulkan / OpenGL
-   Rendering Pipeline

### **Good-to-Have Skills**

-   Unreal Engine
-   Shader Programming (HLSL/GLSL)
-   Engine Development
-   Performance Optimization
-   RenderDoc
-   PIX
-   Nsight
-   Game Tools Development
-   Modding Tools

## Apply

[Apply at Weekday AI](https://apply.workable.com/weekday-1/j/18B4125DDD/apply)

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